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Everything posted by Raider

  1. Bran waking up as a child in an "It was all a dream!" twist would be the best move at this point, honestly.
  2. The Cranes are Flying is good, but I've seen it (Russian language class in uni). Don't really have an interest in the others.
  3. DUNGEONS AND DRAGONS KREZ SHIT With the party’s activities for the day completed, you retire to the hall of Krez’ townmasters. You’ve successfully restored all of the inhabitants of the Abbey who can be reverted to their original forms. Ardimir, one of the two town masters, has been heading an effort to integrate these individuals into Krez. Sitting outside the door to the townmasters’ hall you see Kasimir, the dusk elf. He sees you and stops you before you go in, wishing a word in private. He wants to call in the favor you owe him for helping your group escape the clutches of the hags. His preparations are done, and he figures you might be up to the task after what you did to bonegrinder – he wants you to help him travel to the Amber Temple (which is somewhere on the slopes of the Mt. Ghazers, see map) Dolga comes out of the hall, interrupting Kasimir. He drops the subject, except to say “Give me your answer when you’re ready.” Inside the hall you find Ardimir, Nesh, and Fazra entertaining Corin and Lora. Vesrun Taegh, the herbalist, is sitting off to the corner of the room, organizing his (now largely depleted) collection of herbs. The arcanist, Moric, is resting in the guest house nearby. Do a participation trophy react to prove you've read this btw. His restoration experience was particularly painful and exhausting. Over beers and food, you learn that while you were dealing with restoring the people of the abbey, the town has been put under a siege of sorts. No one is allowed to exit Krez. This isn’t news per se, since Strazi warned you this would happen, but the town is already feeling its effects. Strazi made an appearance to Ardimir and Fazra, telling them that no one is allowed to leave the town of Krez until he has the location of a woman named Ineera Kalenni. Only your party knows this information, but the whole town will be held accountable. The first individuals to try and leave Krez, before the town masters could get word out, were turned back with a warning that none were allowed out until certain information was given to the Lord of Siringard by the town. The next group, workers in the nearby mithril mines, were not warned. Some were captured alive, but the rest were slain on the spot and drained by the vampires. Their bodies were left on the road where they fell as an example. With the influx of new bodies to Krez from the abbey, things are a little tense but are stable for the time. Some people from the abbey have homes to return to outside of Krez, some people are anxious about the newcomers and having to share homes and resources. Kasimir and Vesrun both want to able to leave for their own reasons (Kasimir, you know, to head to the Amber Temple, and Vesrun needs to wander to collect herbs – his profession.) The townmasters are not exactly happy that your refusal to give Strazi whatever it is he wishes to know has brought Krez to the lord’s attention. But you also just did a big service to the town by blessing the pool again, restoring the town’s long term vitality and independence. Their ideal outcome is for you to capitulate and give over the woman, but they seem willing to let the situation stand in the short term.
  4. Raider


    Wait what the shit. e: What the fuck...
  5. Raider


    Oh good, now no one has to get banned. Can we change out the arrow for a good ol' fashioned :stupid: ?
  6. Raider


    First person to "upvote" gets banned. Dugongs only.
  7. Fairly high, actually Game became easier and simpler Wait, really? Why? How?
  8. What are the chances that I understand how to do anything if I were to patch, buy the expansions, and load up the game without reading anything?
  9. Raider


    christ that image is so needlessly high res, it could be a davepic
  10. https://www.youtube.com/watch?v=UkP4bZKCHE8
  11. Raider


    subverting tradition in the name of historical values would be the most 2018 thing to happen DEEF, DO SOMETHING OR I'M IMPEACHING YOU
  12. Raider


    Is the motto still accurate? I feel like we've come full circle and now accept the gay as shit FPH design
  13. Christ my team sucked that game.
  14. I just had a game where i just sniped enemy thingies the whole time right as they kept coming back in with huge chains.
  15. "No traps in the house, other than this one. I never came down here, see, because I knew these skeletons would kill me... So I never knew what evil things were happening! I mean... I never got confirmation anyway. I suspected, because I'm smart - I know the lay of the land! Probably the most interesting things are kept up in the top levels of the house...? Only the family is allowed up there." With an 8 insight check: He's a little hard to get a read on, even though he's pretty off balance right now. Definitely self interested follows the gold type, but he did see right through the party's trick to get into town. He may indeed know a few useful things, but is tongue tied and trying to recover his balance after realizing his employer is dead.
  16. Sefer if you want to search the rest of the house for runes, you can do this - but it will become what you do for a bit of time, if you want to catalog/investigate fully. Edit: I'm gonna assume that's a yes given your previous message. Sefer runs off to examine the rest of the house, pulling out notes and a pencil.
  17. To be clear it's just a bunch of shattered amber with some bands of metal with this symbol stamped on it: Anyway, Larnak is making his best groveling face (which isn't terribly good) and insisting that he had no part in "this terrible act of evil." He adds "Do you by any chance need... an employee?"
  18. The poetry seems to just be bad poetry, quite a bit of it probably because the author seems to have been Sarolian. The jar is shattered into several pieces, you doubt if it was anything special that it would work again. It's difficult to guess its age, but you do surmise it was a central part of the ritual. A little blood was smeared on it, and none of the cultists have a wound that would explain it (having been radiant and fire damaged to death), so probably it's the blood of the person ritually sacrificed to let loose the devil. An identification spell might tell you more. The vial you think is some sort of perfume with a relatively basic enchantment of some nature. There's only enough for one dose. After saying all that, Sefer, you notice..... There's a rune glowing in teal on the wall. #1 in your big list-o-runes: The Beggar.
  19. Olav: While Strazi is on the roof of the nearby building, you hear him mutter in infernal "How did you wind up here, so far away from your prison? Who freed you from the amber that bound you?" You see the little scorpion trying to sting him ineffectively. "Well, no matter. If my mother's amber jars aren't sufficient, you can rot in Rahadin's grasp."
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